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Space Station

Space Station

Space Stations are artificial bodies (which occupy a star's orbit) that allow alliances to set up governance over a region of space. An alliance can have multiple space stations.

  • Space Stations are deployed after the successful arrival of a Space Station Hull at an uninhabited planet. Once the Space Station is founded it is under the control of your whole alliance via a vote of Parliament.
  • Instead of buildings, the space station has modules. New stations have a level 1 Station Command Center, level 1 Parliament, and level 1 Warehouse innately. Upgrading or building new modules requires the appropriate plan (see Space Station Lab).
  • If your empire owns a Space Station you may not quit your alliance. If the space station is abandoned, the space it occupied will be replaced by an asteroid. Therefore, a space station can only be built at a given position once. Deployment of the space station, like any colony, breaks isolation.

Warnings

  • Once you lose your Station Command Center, you have no available plots
  • Once the SCC and Parliament are both destroyed, the station will self-destruct leaving behind an Asteroid, no further Space Station Hulls will be able to sent to that location again unless the Asteroid is converted back into a planet by something like the Black Hole Generator.
  • Care and feeding are needed to keep space stations active. If they aren't supplied, the modules start taking damage. Once a module has reached 0% it will lose a level and reset back to 100% and then continue to be damaged again until more resources arrive at the station.
  • If the Command Module is destructed, your alliance loses control of the station. 
  • A new Space Station does not have a lot of supplies to start with: possibly only about 4 hours worth of supplies. Be ready to supply a Space Station as soon as you deploy it.  Space Station Hulls are slow and can take a few hours to arrive even to an adjacent orbit in the same system.
  • All space station modules in the space station only consume resources. They produce no waste and no happiness.
  • If you have all modules placed, Space Stations consume resources in a balanced manner.

Notes and tips:

  • Space stations do not count as colonies and therefore do not increase empire size of their owner
  • Build lots of Warehouses and keep adding new ones as the Station Command Center increases in level. Greater storage capacity means you can keep the station alive longer with greater intervals between supply runs.
  • In general its not very possible to get more than 16 hours worth of storage into a Space Station.
  • Space Station influence, influences an alliances rank more heavilly than any other factor including population.  If you want to increase your alliance's ranking then increase the levels of your influence buildings.
  • Support stations from planets with glyph building resource production. Space stations get to be very hungry relatively quickly and can be difficult if not impossible for a planet with only stardard resource producing buildings to rely upon.
  • Don't forget to put some spies on Counter Espionage on the station and to assign fighters or to have SAW coverage of your station. Space Stations by themselves are defenseless and easilly killed.
  • Letting a Space Station die is a great way to create additional Astroids in a region where they may be scarce, and this much less risky than using a Black Hole Generator.
  • When using a script to build modules, the module names are: 
    command
    ibs
    art
    opera
    food
    parliament
    warehouse
    policestation 

Space-Station-200-x-200-Tile.png

Requirements

Keywords: alliance embassy modules space station

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