- Building Sequencing
Since there are many ways to build up a colony in order to fulfil certain roles, this article serves as a four-step guide for players looking to develop their infrastructure.
Buildings are one of the three entity types (see also Ships, Spies) that are controlled by players. Compare wiki buildings category.
- Food Building Production
A comparative view of the production rates of various food sources. Like most resources, each level increases production by a factor of 1.55. In addition, Farming affinity will impact the rates -- this table shows affinity 5, with each level above or below changing it by 4%.
- Food Buildings (non-glyph)
This is a list of all non-glyph food buildings, and their corresponding conversion buildings
- Food Buildings Requirements
Here's a summarized view of the availability of food buildings by orbit, ores, and other prereqs. Glyph buildings are in (parentheses).
- Glyph Recipes
The following are glyph recipes as documented in this wiki. Glyph recipes can be used to construct Glyph Buildings at the Archaeology Ministry. This list on this page only lists the required glyphs to build each building. To create the Glyph Building Plan the glyphs must be assembled in the correct order. To see the correct order go to the wiki page specific to the building that you wish to build.
Plans are consumable items that let you construct or upgrade buildings without resource costs.
- Specific Ore Requirements for Buildings
This is a list of all the ore types that you might need a significant quantity of to build or upgrade certain buildings.
- Tech Tree - Text Version
Click for a graphic-version.