- Algae Cropper
The Algae Cropper produces algae to be used as food by your empire. It also produces a small amount of energy and can be built in any orbit. The higher the level of the cropper the more food and energy it produces.
- Beeldeban Herder
The Beeldeban Herder allows the raising of beeldeban to be used as food for your empire. It can only be built in orbits 5 and 6 (its goldilox zone). The higher the building level the more food is produced.
- Beeldeban Protein Shake Factory
The Beeldeban Protein Shake Factory converts the beeldeban beetles that are harvested in the Beeldeban Herder into protein shakes, at a small loss, to be used as food. The higher the level of the factory the more food is converted.
- Burger Packer
The Burger Packer converts fungus from the Malcud Fungus Farm and produces burgers, at a small loss, to food. The higher the building level the more food is converted.
- Energy Reserve
The Energy Reserve stores your energy with a minimal amount of loss. Increasing the level of the building raises the amount of energy stored. Base storage is 1000 + 4% per science affinity point.
- Fission Energy Plant
The Fission Energy Plant produces energy by splitting atoms. This way of producing energy is very efficient on an waste per energy produced ratio. The higher the building level the more energy is produced.
- Fusion Energy Plant
The Fusion Energy Plant produces energy by fusing atoms together. This type of energy is even more efficient than the Fission Energy Plant on a waste per energy produced ratio. Requires a high level University to construct. The higher the building level the more energy is produced.
- Geo Energy Plant
The Geo Energy Plant produces energy with a minimal amount of waste by using the planets own processes such as wind, waves, solar and geo thermal. The higher the level of the building the more energy is produced.
- Hydrocarbon Energy Plant
The Hydrocarbon Energy Plant produces large amounts of energy at the cost of producing large amounts of waste by burning hydrocarbons. Since combustion of hydrocarbons, such as oil, is a basic technique, it actually require much more ore than knowledge. The higher the building level the more energy is produced.
- Icon Legend
These are some of the icons you'll experience in the user interface and what they mean.
- Malcud Fungus Farm
The Malcud Fungus Farm produces fungus to be used as food by your empire. The Farm also consumes a small amount of waste as fertiliser and can be built in any orbit. The higher the level of the farm the more food is produced and waste consumed.
The Mine extracts minerals from your planet in the form of ore. The amounts of each mineral extracted depends on the concentration and composition of the planet. The higher the level of the mine the more ore is extracted. Also, by using an Ore Refinery your mines can have increased production.
Managing your waste is an important element of the game. If you don't manage it properly, you'll get pollution, which will subtract from your happiness. This article is about how pollution works, and how to manage it.
There are the four basic resources food, ore, water, and energy which can be generated by regular facilities or superior glyph buildings.
- Specific Ore Requirements for Buildings
This is a list of all the ore types that you might need a significant quantity of to build or upgrade certain buildings.