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All those plans should equal missions


All those plans should equal missions
User: Jed
Date: 5/13/2011 10:07 pm
Views: 90
Rating: 0


I had noticed in the early days of sending out excavators that plans were quite the common find.  It was additionally clear that this was the case because people seemed to be posting lots of reduntant plans for low E just to clear the excess plans out of their lists.  I thought there should be some missions that get players excited when they see that message that "your excavator found a plan!"

Beaches were my first objective, so I made these two mission packs.  My hope is that these missions will make an actual commodity out of these types of plans.  I know that these missions are repetative so I'm sorry about that.  I do think they could be helpful, though.

My intention is to make plans worth something to everyone, it isn't to flood the market with glyphs.  That's why there's a LVL 15 pack and a LVL 30 pack.  I think, since the missions only refresh every so often, a good balance can be reached.

If these beach missions are accepted and/or even liked, I will then pursue craters, lakes, patches of sand, outcroppings, etc. in another mission pack.

What do you think?


Overseer of The Metaan Colonies and host to United Constellations

Re: All those plans should equal missions
User: Winton-Akagane
Date: 5/14/2011 4:37 am
Views: 9
Rating: 0

1. I have not looked at them.

2. If the missions are all the same (Blah Blah beach 1 Blah, Blah Blah beach 2 Blah) then we are unlikely to accept the pack.  Please try to have a unique story for each mission.  Also there are already some take a plan and get something for it missions, you might want to check the missions to see if beachs are already dealt with.

3. Please repost the packs in .zip format.

Re: All those plans should equal missions
User: Jed
Date: 5/14/2011 12:06 pm
Views: 15
Rating: 0

Understood Winton,

Sorry (and embarrassed) about the .rar vs .zip thing, just wasn't paying attention.

I will make changes, but if you don't mind, I'll also explain:

While there may be some "take plan get something for it" missions, beaches and decorations are not dealt with nearly as comprehensively as this.  There aren't enough of those missions to deal with the surplus of plans players are getting from regular excavating when they are specifically looking for glyphs (side note: non orbit-specific natural resources do retain their value in the market).  My goal for these missions was plain functionality for players.  Again, to make a real commodity out of these items.  My hope is for people to want to buy and trade them in order to meet these mission objectives.

As far as story goes, I might be able to come up with some kind of narrative of the science lab as they go through the process...  That's probably what I'll do... I'll name a few characters, they'll be different but recurring and stumble on the glyphs in different ways, etc.  It will take a long time, but you'll hear from me again.

Thanks for setting it straight,


Re: All those plans should equal missions
User: Jed
Date: 5/15/2011 8:59 pm
Views: 5
Rating: 0

An additional note:

Have you read all of the "Alpha-Zeta Glyph Plans" missions?  I have three up right now in Zone 0,0 (at least I think it's 0,0) and all three mission texts are identical:

"Do you have a couple level one glyph Plans that you'd rather just have an improved version of? We can help! With a small amount of energy and the two original level one plans, we can get you what you need!"

No variation whatsoever in the script.  As a player, I really like the concept.  It doesn't bother me that the missions texts are the same.  Two level 1 plans and 50K energy gets you a lvl 2.  Saves two Halls of Vrbansk.

Today I was thinking about the characters I might create for telling the story of the 26 missions I made...  It might be more interesting doing it that way, it'll just take more time and might never get finished.  I'm thinking, "if I write something quick and easy just to satisfy the requirement, it won't be worth people's time to read it." In order to make it worth people's time to read, it has to be some kind of compelling or funny story - which takes time - and isn't necessarily relevant to the purpose of those particular missions.  People aren't inherently going to Mission command to find those stories.  They're going to transfer two lvl 1 plans into a lvl 2, or get glyphs out of duplicate plans.

I'm not trying to be whiney, I just want to have a discussion about the role of Mission Command so that when I do set about writing missions, I have the appropriate target in mind.

Thanks! (sorry it's lengthy)


Re: All those plans should equal missions
User: lemming
Date: 5/15/2011 9:22 pm
Views: 9
Rating: 1

What, read all those Alpha Zeta missions? That would be crazy.  I wrote them long ago early on when the plans were much rarer.  I think when there was a very real shortage of missions, they passed a minimum at the time.  I've actually thought of going back and redoing their text to be a bit better since they wouldn't pass now.

I think much better missions for an example are cxreg's:

They're worth reading.

Lemmings in Spaaaacccce!

Re: All those plans should equal missions
User: Jed
Date: 5/15/2011 9:24 pm
Views: 12
Rating: 0

Thanks, Lemming!

I'll check it out.