Click here to register.
login with Facebook
Re: Tritba Mission Pack2

Missions

Flat
Tritba Mission Pack2
User: tritba
Date: 3/20/2011 1:35 pm
Views: 262
Rating: 0

For the lost-astronaut missions, can the specs for the spy pods be exactly those numbers given?

Re: Tritba Mission Pack2
User: ggoebel
Date: 3/20/2011 2:44 pm
Views: 41
Rating: 0

downloading and reviewing.

Re: Tritba Mission Pack2
User: tritba
Date: 3/21/2011 4:31 pm
Views: 35
Rating: 0
Can you set it like that? The point of having spy pods with bare minimum stats is so that once the first mission is completed, only they can finish it.
Re: Tritba Mission Pack2
User: ggoebel
Date: 3/22/2011 3:18 pm
Views: 52
Rating: 0

I have no problem with having mission rewards be "keyed" to unlocked future missions.

Re: Tritba Mission Pack2
User: ggoebel
Date: 3/28/2011 11:42 am
Views: 20
Rating: 0

Notes: Return on Investment (ROI) needs to be 125-150%. This means that the resource costs of the objectives * 1.5 should be less than or equal to the resource costs of the rewards.

 

[Lost Astronaut Series]

I like the overall story arc. However, considerable work needs to be done balancing the ROI. What would be extremely helpful, is for you to provide a list of objective costs and rewards stated in terms of resources. I.e. if you list a dory, provide your cost to construct a dory omitting waste for each part of the multi-part series.

Taken to an extreme... a multipart series can provide a 150% ROI which compounds across the mission series. Take for example an initial 10K object costs which provides a 150% ROI which is then used by succeeding missions.

1) 10,000 => 15,000 (150%)

2) 15,000 => 22,500 (225%)

3) 22,500 => 33,750 (338%)

4) 33,750 => 50,625 (506%)

5) 50,625 => 75,938 (759%)

So as you can see... An initial investment of 10K can following these rules grow 759% in a 5 part mission series.

If you provide the objective and reward resource cost from beginning to end of the series, It would make it considerably easier for me to see if you've handled the ROI appropriately. While it isn't okay to provide a greater than 150% pay off early in the mission series... It is okay to delay ROI for a big payout at the end.

 

-part 1-

ROI balancing required. The cost of building a barge is roughly double that for a dory. You need to add objective costs or reduce the reward so that objective resources * 1.5 is less than or equal to reward calculated in terms of resources.

 

-part 2-

Please provide different Net19 headline and completion from part 1.

ROI balancing required. This time the objective is roughly twice the reward. Please rebalance.

 

-part 3-

Please provide different Net19 headline and completion from previous missions.

description: s/loosing/losing/ fix spelling

ROI balancing required. There is an objective cost with effectively no reward. For a multi-part mission series, we can cut you some slack... if you want to delay to a big pay-off. But each mission should have some payoff and to the extent possible it should follow the basic ROI rule.

 

-part 4-

Please provide different Net19 headline and completion from previous missions.

Okay... ROI problem from part 2 addressed in this mission. Balance still seems off.

 

-part 5-

Please provide different Net19 headline and completion from previous missions.

The going rate for 1+2 plan if roughly 20 Essentia. Market rates for that currently would equate with 13,000,000 resources. But missions don't reflect market rate... so using mission rate of 100K resources = 1 essentia... it would be 2,000,000 resources. So ROI balancing rears its head once again.

 

 

 

[Aliens]

ROI balancing required. The costs of building a dory * 1.5 are no where near 55K resources. Please add up the cost of producing a dory (don't count waste), multiply that by 1.5 and make sure the rewards add up to less than or equal to that number.

 

[Glyph Exchange Missions]

The text descriptions for these missions are identical. We've got lots of glyph exchange missions. Unless you're going to do something clever with the story, or can make the case that you are providing a "missing" or "much needed" glyph exchange... Then we don't need more glyph exchange missions.

 

 

Re: Tritba Mission Pack2
User: tritba
Date: 4/5/2011 8:37 pm
Views: 36
Rating: 0
Ok thanks, ill revise and reupload with the changes.
PreviousNext