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Tyleon Contest Entry

Missions

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Tyleon Contest Entry
User: [email protected]
Date: 3/8/2011 4:52 am
Views: 218
Rating: 0

Here is my contest submission. 

This how I would write the missions, if I could get the mission editor to run at an acceptable speed on my box. Right now, it's taking over 30 seconds per click to respond to my input. The LECorp is free to use any of this in any way they like, as is any other player working on this competition. First one to code all these in the mission editor and upload them gets to be my mission scripting partner for all future contests, if they want.

My take on this concept is that it should encourage new players to focus on diplomacy and reward them with pieces of the city that they can either store for themselves or sell up to more advanced players who are already at higher university levels.

Further, each piece must be hard to get, and so should require the empire to "master" some section of the gameplay, ideally forcing them to somehow cripple themselves in the process. I start this narrative in the first mission; I've broken the nine "bits" up so that each focuses on a particular part of the gameplay and requires mastery of that aspect to win.

Specifically:

University Levels 1 to 10:

Mission name: See(d) the rainbow:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. What living bits of these once vibrant cities remain refract skyward the combined starfall energy of innumerable panoplies of multicolored suns. A trillion tiny bricks, cast across the expanse and each possessed of a single etheric eye, gaze heavenward like seeds awaiting the storm, yearning to be moistened with the sweet waters of possibility and thus flower into towering cityspheres capable of casting colonies to solar winds like so many iridescent dandelion seeds.  All eyes look up, but space is vast, and all are seeking new planets upon which to further replicate their unique bio-masonic edifices of living silicate life-form stones cemented together with carbon-based bio-mechanical mortar. However, the ruins of the old buildings can't see very far or hear very well anymore. In exchange for the assistance of a probe fleet, they will endeavor to use their hyper-dimensional tetrad physics to force one of their unique seed blocks into existence on your planet. If you water it well, it just might sprout into a foundation stone for a new arcology.

Mission objective: Deploy 30 probes in 30 different locations outside your own sector, 5 of each color. Also, 50,000 water.

Mission reward: Cornerstone Seed plan.

 

Mission name: Touch the rainbow:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. The Tyleon had a myth that all asteroids in the expanse are just large bricks from the Great Arcology of Tyos. According to the legend, Tyos smote his own temple asunder, smashing its precious holographic knowledge into a trillion giant pieces of base reality that parade to this day around the shrinking hearts of his slowly dying Eyatet. While the time of the great dequickening is now little but an ancient memory, the wisdom of the temple arc remains encoded in the billion scatted bones of Tyos. They dance their lazy circles 'round Eyatet's embers, held fast for aeons by the surety of Tyos' eternal love for her to innumerable panoplies of multicolored suns. Our corollary of that love is the energy we use to power our singularity plants, and it is with these keys; the energy of love and the essential oils of all the temple building blocks, that we can learn to erect the base triangle of the temple of holographic love.

Mission objective: 2.5k each of every different type of ore + 50,000 energy.

Mission reward: Triangle Temple of Holographic Love plan.

 

Mission Name: Share the rainbow:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. The Tyloen believed that love was the foundational energy of the universe, and from this simple and brilliant observation, they derived an astounding corollary: Food is the meaning of life. Love is the food upon which we feed the soul, and as such the organization of efficient, self-reliant citizens was vital in the development of the Tyleon Arcologies. Only the man who feeds himself is free, and freedom is embodied in the Arc. The freedom to harmonize for good, to gather 'round the potluck table at harvest time and all sup equally of the bounty of the fields. Community cannot grow where plants do not, cannot blossom and flower where fields lie fallow. Feed your people well; let them taste the sweet nectars and bitter hues of food stocks harvested from beneath innumerable panoplies of multicolored suns. If you persevere and understand that variety is the key to happiness and that happiness is the key to life, your people will have the nourishment they need to cast for you the Key of Fraternity."

Mission Objective: Collect 5k each of every food type +200K happiness.

Mission reward: Key of Fraternity plan.

 

University Levels 11 to 20:

Mission name: Add the rainbow:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. The Tyleon well knew something many modern empires in the expanse have long forgotten: one + one = two. This seemingly simple concept is somehow lost on mother nature. She likes to add in dribs and drabs; you almost never catch the woman working with whole numbers. Unless it's about sex, and even then, the results are more like one + one ≠ two, because you might break up, or you might have fourteen kids. Many of the great minds of the expanse have attempted to explain this stark difference between how reality works and how we try to understand it. Putting all the observations together into a workable theory one can use as a pickup line has proven incredibly difficult, and the secrets of math harmony have been ignored as a result. However, a trillion brains baking under the harsh light of innumerable panoplies of multicolored suns get madder than dogs and Englishmen interbred, and madness is the seed of brilliance. Maybe if your empire wastes all its greatest geomorphic discoveries in one act of mad-scientist like addition, they can be combines into something that is provably perfect and beautiful. "

Mission objective: Volcano plan + Natural Spring plan + Geothermal Vent plan + Hall of Verbansk plan + Hall of Verbansk plan + Beetleban Nest Plan + Lappis Forest Plan

Mission reward: Parthenon of Polar Fibbonachi  + Hall of Verbansk (0+4) plan.

 

 

Mission name: Multiply the rainbow:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. Waste = food. This is the secret of the mystery of death. The Tyleon never recycled. This is because their science was perfect, and every object in their use was a manifestation of pure will, not some puny physical trinket tool to be cast aside after first use, never to be sought again, languishing for all eternity in the back of the garage until eventually being thrown out when you die. The Arcologies used to eat waste, in as much as the walls themselves acted as a respiratory, digestive and excretory system for the organism of the building. The walls literally ate crap and shat out ice cream, an they were all effectively cross-managed by a computer referred to only as the "Burroughs Large System." Recycling is not an effective way to run an arcology. You get way more out of it than you put into it. Thankfully, a temporary reality disruption has occurred, and you can get rid of some unneeded trash fast, by shoveling it into the hole. Just remember to think about what you're getting yourself into. If everybody beneath innumerable panoplies of multicolored suns begins pushing their trash into hyperspace, what happens when the frames between universes begin to break down? Who are you going to call?"

Mision Objective: 50M waste + plans for all four waste->resource buildings + malcud field plan.

Mission reward: Commisioner of Sewers McMansion plan + 500M waste.

 

Mission name: Divide the Rainbow:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. Across the expanse, ancient medicine women tell a salty tale about the great love of Tyos and Eyatet. The two immortals, as it is told, worked hand in hand to build the Great Arcology of Tyos, which once fed a trillion souls and was powered, at its core, by the love of innumerable panoplies of multicolored suns. During the great unquickening, however, the immortality paradox began to set in on the two lovers. As they both grew older, the vacuum of entropy incessantly sucked away at their union of souls like some great, unfortunate, sucking thing. Eventually, the centre could not hold, and things fell apart. He left in a huff and she turned to her gay friend for consolation. Their once palatial home was forever shattered on the sharp rocks of eternity, and its pieces left to wander aimlessly through space. Well, almost aimlessly. Eyatet was convinced that Tyos still loved her, and every day she’d write him another note, and hide it on another asteroid. Word has it that anyone who collects a complete set of her love notes and submerges them in her crucible of life can unlock the key to her great celestial journal of this sad affair. It’s a bit of a downer at the end, but it does record blueprints she used to help him build his flawless castle.”

Mission objective: One of each type of glyph + Algae Pond plan

Mission Rewards: Mausoleum of the Book of Love + 50M happy.

 

Level 21 – 30

Mission Name: Noah's Arms:

"The nomadic ancient city builders of Tyleon are long forgotten, but the network of sacred city architecture they erected continues to pump geo-magnetheric influence out of the crust, on to the planets of the expanse. Tyos was a space-faring man of the first order. He used to buzz around from light-year to light-year, teaching people in different time spaces how to build a better mousetrap. One day, the mice decided that they’d had enough, and contrived of a way to strike back against his obvious failure at inter-species diplomacy. Armed to the teeth, they set about him with a vast array of powerfully-armed star-cruisers.  They secured from him, under threat of violence and the watchful gaze of innumerable panoplies of multicolored suns, the holocron containing his better mousetrap plans. Returning to their homeworld behind the kitchen baseboard, they connected the holocron to their matchbox-and-ticky-tacky battle computer with a little bit of old string. The files uploaded anyway, and instantly defragged the entire rodent warship armada. Now free of the burgeoning buffer-bloat and Toxoplasm Gondii that the mice had been using to enslave them, the entire herd of starships broke rank and scarpered. Now the mice are pissed, because they need a new fleet of breeding pairs to replenish the ranks of their navy. They’d gladly give you their nemesis in return. ”

Mission objective: Deliver one a huge fleet encompassing exactly two of every type of ship that can be manufactured in the expanse.   

Mission reward: Mousetrap Holocron Museum with Cheese Fondue Honeypot Foodcourt plan.

 

These last two are not yet written. Before I do, I am wondering about including other types of mission objectives, beyond those currently available in the scripting program. Things like:

 

Mission Name: Innumerable panoplies of multicolored suns:

Mission Goal: Colonize one of each orbit of planet + gas giant.

Mission Reward: Panopile of Innumerable Multi-Colored Sun-Baked Bricks plan.

 

Mission Name: The De-gene Agent Simmons Show:

Mission Objective: Deliver a spy with at least 15 grated genetic traits.

Mission Reward: Precipice of Unconscionable Frivolity plan. 

 

 

 

So that's how I would write it. What are your thoughts? Please share! 

Re: Tyleon Contest Entry
lemming
User: lemming
Date: 3/8/2011 7:13 pm
Views: 31
Rating: 1

I'll take a shot at translating that into the editor, much later tonight.  When I do, I'll look at the missions a bit closer.  Quick glance shows good text, much needed tweaks to objectives. Rewards of course, aren't known yet, but I like some of the inventive names.

Not sure why the editor isn't working for you, but I'm not familiar enough with AIR to be able to help you out on that.

 

Lemmings in Spaaaacccce!

Re: Tyleon Contest Entry
User: [email protected]
Date: 3/8/2011 11:03 pm
Views: 21
Rating: 0

Much Obliged. I think I'm having touble with air because I'm on an old Celeron box and it has no on-die cache... 

 

Glad you like the creativity. I was up for 72 hours when I wrote that so it's a little, uh, spacey... 

Re: Tyleon Contest Entry
lemming
User: lemming
Date: 3/9/2011 2:57 pm
Views: 18
Rating: 0

Here they are.  I went and just pasted the mission texts into their spot.  In most cases, I added the objectives and rewards (that exist).  I only put filler for the n19 headings.

Just my opinion on the missions in alphabetical order, mainly to do with level appropriateness.

  • Add the Rainbow: Feasible.  Probably balanced for the mission level.
  • Divide the Rainbow: I have a feeling we'll see a lot of entries wanting one of each glyph.  Not a bad thing. I dropped the Algae Pond objective. Maybe we'll replace it with something.
  • The De-gene Agent Simmons Show:  Incomplete mission, and objective isn't possible within the current framework of missions.
  • Innumerable panoplies: Not possible.  Colony ships can be set as a fleet action toward habitable planets or gas giants.  I will see if they can be orbit and planet type steered though.  (size is an option currently)
  • Multiply the Rainbow: Not sure of the objectives & rewards.
  • Noahs Arms: Maybe?  I didn't put in all the ships, but left the description.
  • Seed the Rainbow: Interesting objective.  At first I was thinking very hard since at most level 11 could do 33 stars, but I think one could do it in a series.
  • Share the Rainbow: Feasible, but hard.
  • Touch the Rainbow: Same

 

Overall, definite work was put into the descriptions, and the curators will discuss with JT the various merits.

Lemmings in Spaaaacccce!

Re: Tyleon Contest Entry
User: [email protected]
Date: 3/9/2011 3:19 pm
Views: 26
Rating: 0

Thanks for your insightful response. It helps my better craft the narrative in future. I am familliar with the exact capabilites of the editor, having used it before; that's why I specifically compartmentalized the missions that I knew would require code updates at the end of the workflow. 

 

I chose 30 probes precisesly because it menat that anyone participating in the Arcology-building story arc would have to commit their entire capacity to it, and not to whatever flummery they are engaged in with regards to their neighbors in the expanse. You can complete the mission on level 9, too, with a level 10 observatory, if you are willing to "go dark" in your own system while waiting for the probes to go out. This provides a very real target storyline for new players that can earn them an item they can sell for lots of E at market, thereby offering a way for free players to encourage well-monied long-term players to pay more E into the nascent part of the currency's ecosystem. I wrote the missions as much from an Economy Design perspective as from a Game Design one. I am a writer by trade ( http://owen_Ferguson.elance.com/ ) and a huge Sci Fi geek, so I tried to mix in as many different narrative nonsesnes as possible to create fantasy that was 100% recognizable but also 100% new & true, which is the glee I've found here at LECorp. 

Also, I have been trying to find an entry into the Game Writing industry for nearly two decades. Everyone says "Oh? You've never had your name on a published game? You just reviewed games for 15 years for other people? You must not know anything about writing for games. Don't call us until you have your name on a published game."

 

-0

Re: Tyleon Contest Entry
lemming
User: lemming
Date: 4/13/2011 5:08 pm
Views: 13
Rating: 0

Hey Owen, just noted we don't have your empire info handy.  We'll need that for rewarding you.

 

Lemmings in Spaaaacccce!

Re: Tyleon Contest Entry
User: OwenF
Date: 4/13/2011 6:44 pm
Views: 8
Rating: 0

My empire name is Empirenameisinvalid. Thanks for looking out for me. 

Re: Tyleon Contest Entry
lemming
User: lemming
Date: 4/13/2011 7:40 pm
Views: 24
Rating: 0

No problem.

 

Lemmings in Spaaaacccce!

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