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Citadel of Knope

Citadel of Knope

The Citadel of Knope has historically been very poorly understood.  It was commonly thought that it would redirect ships to itself whenever your defense force was unable to, meaning it was the last line of defense.

Until recently, it's operation would be to draw down the ship with tractor beams and capture it, thus giving the defender the ship that had just attacked. However in doing so, the building would typically be damaged, thus reducing it by one level, or even destroying it totally.

Scientists now belive that they have discovered the true operation of the Citadel and that they may be able to operate it far more efficiently, and without damage.

Rather than drawing down the ships, it actually repels them, causing damage to the ships engines due to the heterodyne of the repulsor field and the ships engines. Such ships then have to return at one quarter speed back to their spaceport to have their engines retuned.  This effect has not proven to be successful on Piloted ships such as the Sweeper or the Fighter.  It has however proven to be effective in keeping ships like the Snark and Seekers from hitting their targets.

The only effect this has on the Citadel of Knope is that it requires a cool-down, the period depending upon the level of the building. A level 30 will cool-down within 30 seconds and then be ready to repel another 120 ships, a level 1 may take up to 15 minutes before it is ready again.

We will let you know when scientists are ready to release their findings so that you can safely upgrade your Citadel.

The Saben are known to keep these on their planets.  They can also be found on random Diablotin planets.

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The Citadel of Knope can be built in the Archaeology Ministry by combining beryl, sulfur, monazite, and galena glyphs.

beryl.pngsulfur.pngmonazite.pnggalena.png

Keywords: Beryl Galena Great Race Ruins Monazite Sulfur

0Matthew Musgrove: "Building damage doesn't occur until after the defenses have failed."
1The Vasari: "I've tested this building and, I don't find it very effective. On PT, 23 Snark III's brought by level 30 Citadel of Knope to 7. As far as I can tell, just a waste of Halls."
0The Vasari: "My*"
0John Harper: "What would have happened had those 23 snarks penetrated your defenses?"
0rammo: "Basically it stops the attacking ship and it gives you the ship that has defended. It can be very good for new players to have one, but just don't level it up to high as the cost to update them go up as well."
5Ysthane: "Previous comments no longer apply; well worth having, especially at a high level."
0frobozz: "The number of ships that the Citadel can repel depends on it's level.  A level 1 takes (for example) 15 minutes to cool down after repelling one ship, a level 30 takes 30 seconds.  Whatever the level, it will keep repelling ships until it would take it over 1hr cooldown, then it stops.  If it were to cooldown another 15 minutes, then a level 1 would repel another ship. It seems the number of ships repeled increases by 4 for each level."
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