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Formulas for the Curious

Formulas for the Curious

XX"="">">Various randomish forumulas that have been derived from data in the game.

Note: These are Player derived, and might change.

 

Storage

The increase in storage modifier with the boost is 1.55 per level. 

Ship Calculations have quite a few variables:

  • Base
  • CL eq Cloaking Lab Level
  • CSS eq Crashed Ship Site Level
  • DA eq Deception Affinity
  • MA eq Management Affinity
  • ML eq Munitions Lab Level
  • PL eq Propulsion Lab Level
  • PT eq Pilot Training Level
  • SA eq Science Affinity
  • SY eq Ship Yard Level
  • TA eq Trade Affinity
  • TM eq Trade Ministry Level

Calculations:

Speed = Base * (1 + (CSS*5 + SY + PL*5 + PT*3 + SA*3)/100)  [Exclude Pilot for robotic ships]

Hold Size = Base * TA * TM * (1 + (CSS * 5 + SY)/100)  [If TM is zero, use 0.1 as TM]

Combat = Base * (1 + (CSS*5 + SY + ML*5 + PT*3 + DA*3 + SA*3)/100) [Exclude Pilot for robotic ships)

Stealth = Base * (1 + (CSS*5 + SY + CL*5 + PT*3 + DA*3)/100)

Build Times as of June 4. Server release: 3.0805

For Shipyard Levels 1-21:

Build Time = Base - (Base/21 * (MA + 1)) - (SY * Base/35)  [Minimum Time is 15 seconds]

For Shipyard 22:

Built Time = Base - (Base/21 * (MA + 1)) - (21 * Base/35) - ???

For Shipyards 23-30:

Built Time = Base - (Base/21 * (MA + 1)) - (21 * Base/35) - ??? - ((SY-22) * Base/1050)

Still working out the ??? value.

For a table of Base and Max Ship Values, see Ship Attributes.

     

    Building Upgrade Times: 

    Base time * (1 - (Management Affinity * 5)/100) * ( 1 - (Oversight Ministry Level * 3)/100)

    Still working on base times.  Unlike Production & Cost, the time does not seem to follow a forumula, but more of a table.  Minimum build time is 15 seconds.  Multiplier rounded to two places.

    10.26 3.26 2.25 1.86 1.66 1.53 1.45 1.38 1.34 1.30 1.27 1.25 1.23 1.21 1.19 1.18 1.17 1.16 1.15 1.14 1.14 1.13 1.12 1.12 1.11 1.11 1.11 1.10 1.10 1.09

    While the table does show the progression, JT has confirmed it's a formula, not a table.


    Building upkeep, production and storage:  Go up 1.55 times each level

    Building upgrade cost:  Go up 1.55 times each level

    Building Cost: Base * (1 - Reseach Affinity * 5/100)

    Note that repair cost does not use Research Affinity.  So repairing a building at 0% would cost it's level's cost, but without the research discount. 

    Trade Affinity: SST can transmit 12500 * SST Level * Trade Affinitiy

    Enviromental Affinity:  Waste Exchanger can recycle 17500 * Level * Env Affinity

    Subspace Transporter can transmit 12500 * SST Level * Trade Affinitiy.

    This can also be used to convert any one resource into another.  (including waste)

    Atmospheric Evaporators produce water based on the Water Score of a planet.  However, not strictly in proportion.  A Planet at 6200 will produce 60% the amount of a 10,000 planet.  It's in proportion to WS - 500.  (10,000 - 500)/(6200 - 500) = 60% 

    Growth affinity decreases the base colonization cost by 2.4% per level. This is based on a survey of costs for the 9th colony:

    115945511 1
    113015635 2
    110149449 3
    107345000 4

    XX

    Star CSV file for each server.

    http://gameservername.lacunaexpanse.com.s3.amazonaws.com/stars.csv

    Star to Orbiting Bodies locator:

    • Orbit 1: X+1, Y+2
    • Orbit 2: X+2, Y+1
    • Orbit 3: X+2, Y-1
    • Orbit 4: X+1, Y-2
    • Orbit 5: X-1, Y-2
    • Orbit 6: X-2, Y-1
    • Orbit 7: X-2, Y+1
    • Orbit 8: X-1, Y+2

    Waste Generation Forumula (usefull for BHG, etc.)

    Build Terra Plat or GG Plat ship, send to planet, and aquire then send Plant to target planet. Build Plat then destroy releasing waste. Make sure you have storage!

    Formula:

    800 is the Terraform Platform Base
    1500 is the GG Platform Base
    *1.75 per level after that...

    Keywords: formulae formulas math

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