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Insurrection is the thing you should fear most in the game. It is the ultimate ability of a spy, in that it will allow a spy to steal an entire colony from you. Don't worry, it isn't easy as long as you try to defend yourself you shouldn't have to worry too much. Here are the things you need to know. A spy cannot incite insurrection:
Therefore you can very easily protect against insurrection by just keeping all of your planets insanely happy. How much happiness do you need? You can never have too much!
If you happen to want to steal a colony from another player, here's how you go about it.
There are a few other things you should be aware of.
First, you need not get the entire -5,000,000 in the case above. For example, if you get -1,000,000 that's 20% of what you need to get your next colony, which means you'll have a 20% chance of success. If you fail on this chance you don't have to worry about your spies winding up in jail. This just means that you didn't have the planet upset enough with their government.
Second, if you should be so lucky as to cause an insurrection, you will own the planet. It will get 10% of it's happiness back, but it will still be very unhappy. And if you didn't eliminate all the enemy spies on the planet, they will still be there just waiting to get the planet back from you. So be prepared for an up-hill struggle. It's not all roses after you win.
Keywords: assignments Incite Insurrection missions Spies spy
I'd say the best way to defend your planet would be to have as many hundreds of maxed out spies on counter espionage as you can muster, backed up with a level 30 sec min and thousands of sweepers....
Then you can hope someone doesn't have greater numbers...
Nothing is safe... mwahahahahaha"