Locked
Release Live on November 1.
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Spies are being limited to 3x Int Min Level. You will be able to train that many on a planet as well.
- The most any training can get to is 2600 per disipline.
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Sabotage Resources may target Excavators or ships on Chain duty.
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Sabotage Infrastructure had some targetting redone. Will no longer hit Space Station Command or Parliament. (Prevents a lucky spy from blowing up a space station too quickly) Shutdown more effective with some more targets.
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Happiness missions against a planet are based on level of spy and level of happiness of planet. (Some missions have an upper cap though)
Normalization Procedure:
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Spies being sorted by training. Highest trained spies of empire will be kept. So the total number of an empire will be the sum of all IntMin levels x 3.
- Current Prisoners will all be deleted.
- Excess Training over 2600, spread to other diciplines of agent. (If spy has > 10400 in training, then bumped over to other agents being kept)
- If spy is being kept, but no room in current Int Min, will be reassigned to a different Int Min.
- Training of spies that are being culled, will be spread to other agents.
- All kept spies will have their mission count dropped to zero.
- Reassignment of spies will be to current assigned planet if room, then as room is available.
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Spies will be moved to their home planet as a final step. This will uncover some planets from protection, but no one will be under attack either.
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